Civilization VI (STEAM) KB

Update: 9/12/2017:  The Summer and Nubia Updates are now available for Civilization VI Linux!
 
There is currently a performance issue specifically with the Nvidia GTX 650 and certain processor configurations on the Summer Civilization VI patch (Version 1.0.0.167).
 
This issue can be resolved by rolling back to the 375.82 Nvidia driver on Ubuntu.
 
To roll back your driver, please follow these instructions:
 
A list of the released drivers can be found here:
 
 
Change the "Operating System" search field to "Linux 64-bit" and the "Product Series" and "Product" field to the desired Series and GPU.
 
To install NVIDIA drivers:
1) Open terminal
2) In terminal, type the following commands
 
• sudo add-apt-repository ppa:graphics-drivers/ppa
• sudo apt-get update
• sudo apt-get install nvidia-xxx (xxx is the first 3 digits of the driver number of the desired driver.)
• sudo reboot
 
If NVIDIA drivers are already installed
1) Identify the currently installed NVIDIA Drivers.
2) In terminal type the following:
 
• sudo apt-get purge nvidia-xxx (xxx is the first 3 digits of the driver number of the currently installed driver.)
• sudo apt-get install nvidia-xxx (xxx is the first 3 digits of the driver number of the desired driver.)
• sudo apt-get reboot
 
To identify and verify the currently installed drivers search "Nvidia" in the OS search bar and open the Nvidia X Server Settings application. The first page will display the installed drivers.
 
If you're still running into the problem, please open a support ticket with us so we can help you out. https://support.aspyr.com/hc/en-us/requests/new
 
 
 
 
Sept. 7 Update: The Summer 2017 Update is Here!

The next free update in the award-winning Sid Meier’s Civilization® franchise is live on Steam for Mac! This update includes a number of balance tweaks, civ-specific adjustments, AI tuning, and bug fixes. There is also a new premium DLC, the Nubia Civilization & Scenario Pack, available for purchase now for Mac!

Here are some of the highlights from the patch notes:

  • A restart button to regenerate the map using your current game settings
  • The ability to save game configuration settings for future games
  • Civ- and leader-specific balance changes
  • Balance changes to district costs
  • You now get a warning when your cities can bombard enemy units
 
Unfortunately, due to instability issues on cross-platform with PC, it is not yet available. We'll be working towards that again when the next content update is released but there's no eta.
 
Mac players can join the Mac Steam group to match up against one another!
 
If you run into any problems with installing the update or with the game after its updated, please open a support ticket with us: https://support.aspyr.com/hc/en-us/requests/new
 
NOTICE TO LINUX PLAYERS:  The Civilization VI Linux Summer Update has been submitted and we're awaiting approvals.  There's no eta on when it will go live but we're estimating within the next week or so.

 

 

 

UPDATE 8/25/17

We appreciate your patience while we work on getting the Nubia Civilization & Scenario Pack out for Mac and Linux players!  This DLC is only $4.99 but is free for Digital Deluxe players!

Q: When’s it coming out?

A: It’s looking like late August/early September for its release.  

Q: What about cross-platform?  

A: Even with the diligent development efforts by 2K and our teams, its not possible with the out of sync instability problems that are arising in test.

Q: When can we expect it then?  It’s been almost a year since Civilization VI has been out for Mac!

A: We’re awaiting the next update cycle with 2K  to continue working on cross-platform.  When we get more details, we’ll post them here.  

 

 

 

 

UPDATE 7/27/17:

2K has released an update for Civilization VI PC today!  The Nubia Civilization & Scenario Pack is included with the Digital Deluxe Edition (Steam only).

 

Q: Great news for PC, but where’s the Mac/Linux update?

A: We’re working on getting that update out as quickly and as cleanly as possible.  This can take anywhere from 2-4 weeks.  We’ll post more news as we get a date locked down.

 

Q: And cross-platform multiplayer? Can I play versus my PC friends?

A: We don’t have a 100% answer for this unfortunately.  As always, it is our target to get you folks playing vs. Windows players ASAP but we don’t want to make promises until we know for sure.  (Please note: This is not applicable for the Mac App Store version.)

 

UPDATE 7/17/17:

2K has a content update planned but there’s no a date posted as of yet.  Once we get an eta locked down with them, we’ll have more info for the Mac/Linux update and our beloved cross-platform with PC.  

Your patience is truly appreciated and you’re always welcome to join the Civilization VI Mac Steam group to start up multiplayer games with other Mac and Linux folks.

 
 
 UPDATE 5/25/17: 
 
We don't have an ETA on PC/Mac and Linux cross-platform at the moment.  While we understand that this feature is super important to the Civilization VI experience, we cannot update the game without coordination with 2K to ensure that experience is seamless.
 
As soon as we get a solid ETA together, we'll update here and an all of our social channels.  Select the FOLLOW button on this page to be notified of updates.
 
Your patience is appreciated.
 
In the meantime, Mac and Linux players can join the Civilization VI Mac Steam group to start up multiplayer games with other Mac and Linux folks.
 
 
 
 
UPDATE 4/20/17: 
 
The Persia and Macedon update is now available on Steam!
 

If you have the Digital Deluxe version, the content pack will download when you start the Steam client. Separately, the content pack costs $8.99.

 

Here are some of the highlights from the patch notes:

  • Harbors now give a major adjacency bonus with the City Center, +1 Food to all Coast tiles when the Lighthouse is built, and +2 Gold to all Coast tiles when the Seaport is built.

  • Australia now gets +1 for Charming/+3 for Breathtaking on the four affected districts (had been +2/+4) to compensate for the Harbor boost above.

  • Adjusted Warmonger penalties for Diplomatic status (specifics in full patch notes).

  • Adjusted Warmonger penalties for City Population (specifics in full patch notes).

  • Bomber units are now more effective against cities.


For the full set of changes to the Steam version, see them in detail HERE!
 
In regards to PC vs MAC/Linux cross - platform:  While it was our sincere goal to have cross-platform play between Windows and Mac/Linux in this update, we were unable to meet that goal due to some immersion-breaking bugs that occur specifically with cross-platform play. Quality is simply too important to Aspyr and our partners so we elected to release this update while we continue to work on these remaining issues.
 
In the meantime, Mac and Linux players can join the Civilization VI Mac Steam group to start up multiplayer games with other players.  
 
We appreciate your patience and hope you enjoy #onemoreturn with the new update!

 

3/22: 2K is planning to release another update:

https://www.civilization.com/news/entries/double-civilization-scenario-pack-coming-soon-to-sid-meier-s-civilization-vi

After that goes out, Mac and Linux will follow suit!  We're shooting to get cross-platform out around mid-April with that update.

UPDATE: 3/14/17

The AUSTRALIAN SUMMER update is now live for Mac and Linux!

https://blog.aspyr.com/2017/03/14/sid-meiers-civilization-vi-australian-summer-2017-update-live-steam-mac-linux/

Along with the update are a number of balance changes and bug fixes. Here are some of the highlights:

  • Start position and map generation has been tuned
  • Updated ice generation to allow more for circumnavigation
  • Players can now build obsolete units if they do not have access to the strategic resource required by the upgrade unit
  • Tech Tree balance and adjusted prerequisites
  • Updated Viking scenario to 60 turns

CROSS-PLATFORM VS. PC IS NOT YET AVAILABLE.

Subscribe to this post to be notified of any other updates.

Steam Mac players are encouraged to join the Mac Steam Civilization VI group here to get your multiplayer fix in the meantime:    

http://steamcommunity.com/groups/civ6mac

We appreciate your patience. 

 

Update 2/24/17

2K has released the Australian Summer 2017 Update for PC.

 http://steamcommunity.com/games/289070/announcements/detail/576861888092920827

Our team is working diligently on getting this update out for Mac and Linux ASAP.  Pending approvals, we're estimating by mid to late March.  We don't have any official word on if that will sync up PC/Mac/Linux cross-platform but subscribe to this post to be notified of any other updates.

Steam Mac players are encouraged to join the Mac Steam Civilization VI group here to get your multiplayer fix in the meantime:    


http://steamcommunity.com/groups/civ6mac

We appreciate your patience. 

 

UPDATE 2/9/17

Civ 6 Linux is live!

Linux System Requirements:

Operating System: Ubuntu 16.04 / SteamOS

CPU Processor: Intel Core i3 530 or AMD A8-3870

CPU Speed: 2.93 GHz

Memory: 6 GB

Hard Disk Space: 15 GB

Video Card (NVIDIA): GeForce 650

Video Card (ATI): Not Supported

Video Card (Intel): Not Supported

Video Memory (VRam): 1 GB

NOTICE: ATI and INTEL video cards are not supported to run Civilization VI LINUX 

 

UPDATE 1/19/17: The Aztecs leader, Montezuma, is now available FREE for ALL players on Steam!  

 Leader: Montezuma

Unique Unit: Eagle Warrior

Unique Building: Tlachtli

Wonder: Huey Teocalli

 

UPDATE 1/11/17):  The Winter 2016 update is NOW LIVE ON STEAM along with the Poland and Vikings DLCs!  **YOU MAY NEED TO RESTART STEAM TO INSTALL IT**

https://blog.aspyr.com/2017/01/11/civilization-vi-winter-update-live-mac-steam-someone-say-dlc/

Along with the AI and stability fixes, here's a few things to note:

  • The graphic bugs for the late 2016 Macs have been addressed
  • The Poland and Vikings DLCs are available for purchase (they'll automatically install if you purchased the Deluxe Edition)
  • Cross-platform (PC/Mac) is still NOT available.

 

UPDATE (12/21): 2K released the Winter 2016 update and 2 DLCs on Steam for PC!

http://steamcommunity.com/games/289070/announcements/detail/599374259662898714

We're working on getting this update out asap but the holiday is going to cause a delay.  There's no official eta at this time on when the Mac update is going to be available.  We'll post more info here as it becomes available after the holiday break.  Cross-platform is still NOT available.

 

UPDATE:
The Fall 2016 update is now available for the Mac Steam version of Civilization VI!  You may need to restart Steam in order for it to apply properly. 

1.0.0.38 (in-game) version number for Mac

 

If your video card has less than 1 GB of VRAM, you will run into graphic issues and crashing!

If your Mac is running 10.11.6 or 10.12, has a 2.7GHz or better i5 or newer processor, has more than 6GB of RAM and is equipped with one of the following video cards…BUY IT, PLAY IT, AND ENJOY:



NVIDIA® GeForce® 775M, 780M



ATI™/AMD Radeon™ HD 6970, R9 M290, R9 M290X, R9 M295X, R9 M370X, R9 M380, R9 M390, R9 M395, D300, D500, D700



Intel® HD Graphics IRIS PRO, IRIS 6100, IRIS 6200, IRIS PRO 5200, IRIS PRO 6200


Your Mac must meet ALL of the minimum system requirements below in order to maximize your Civilization VI experience.  If you run the game on a Mac below the system requirements, you will experience severe performance issues and crashing.
    •    Operating System: OSX 10.11.6 (El Capitan) and MacOS 10.12.1 (Sierra)
    •    CPU Processor: Intel Core i5 (4 cores)
    •    CPU Speed: 2.7 GHz
    •    Memory: 6 GB
    •    Hard Disk Space: 15 GB
    •    Video Card (ATI): Radeon HD 6970
    •    Video Card (NVIDIA): GeForce 775M
    •    Video Card (Intel): Iris Pro
    •    Video Memory (VRam): 1 GB
    •    Peripherals: Macintosh mouse and keyboard, Steam Controller (optional)
    •    
NOTICE: The following 1GB (or more) VRAM video cards are NOT supported to run Civilization VI:


NVIDIA® GeForce® 650M, 675MX, 680MX, 750M, 755M



ATI™ Radeon™ HD 5750, HD 5770, HD 5870, HD 6750, HD 6770



Intel® HD Graphics 4000, 5000, 5300, 6000, IRIS, 515

We recommend only playing on the default graphic settings designated at launch.

If you're unsure as to what your Mac specs are, please check out this post:

https://support.aspyr.com/hc/en-us/articles/214363786-Can-my-Mac-run-this-game-

You can also open a ticket with us and attach your 'About this Mac' screen so we can help!

https://support.aspyr.com/hc/en-us/requests/new


Q: Why am I getting a “VERSION MISMATCH WITH HOST” error?
A: This comes from trying to join a cross-platform multiplayer game with a PC player.  


    **PC/MAC cross-platform is not currently available on Steam**
    

Mac players are encouraged to join the Mac Steam Civilization VI group here:
    http://steamcommunity.com/groups/civ6mac   

We’re working with 2K to get PC/Mac to minimize downtime.  Right now, we’re shooting for syncing up around the holidays.  

Q: Where's the Aztecs DLC that I've been hearing about?

A: The Aztecs DLC was only available as a pre-order bonus so you can't get it until after 90 days when it's released to the rest of the world. 


Q: Why aren’t retina display resolutions available in the Graphics Options?
A: Retina resolution support is not yet available for Civilization VI but we're looking into updating the game to add them.  Double check that you have your System Preferences/Displays option is set to More Space to enable higher resolutions in game.

Q: HELP! I can't select a Great Person from the Great People screen...WHAT DO I DO?!

A: There's a small unsuspecting bar at the bottom of the screen that you'll need to move to view all available Great People.


Q: Why is the audio is only coming through in Chinese, regardless of the language setting I have the game on?
A: This is a result of running the game on a case-sensitive formatted hard drive which isn’t supported for any of our games.  We recommend partitioning your hard drive and reformatting that partition to the OSX standard Journaled HFS+ using your Disk Utility app and installing the game there.

Have more questions? Submit a request

Comments

  • Avatar
    Luigi

    1)The Nvidia GeForce GT 750M video card is not good for the game ?

    2) When you release the patch autumn 2016 for the Mac on Steam ?

  • Avatar
    BJ

    I'm running on a MBP 17-inch Early 2011
    2.2 Ghz Intel Core i7
    8 GB RAM
    Radeon HD 6750M 1GB

    And it runs perfectly fine.. Not smooth as butter, but totally playable.

  • Avatar
    Thomas

    My Mac meets all of the requirements and the game constantly crashes! I enjoy it thoroughly, but the crashing drives me crazy!

  • Avatar
    Markus

    I experience the same as Thomas since today. First time I play with update 1.01 (Mac, Mid 2014, GeForce 775M, Nvidia Web Driver)

  • Avatar
    Bruno

    Same as Thomas and Markus, I am playing with the AMD Radeon R9 M290X 2048 MB. I have found a bug too and it keeps crashing at the exact same moment. I certainly hope you will release an update with solutions for this.

  • Avatar
    Ronny

    Civ VI Crashed whin I tried a std "Huge Game" :

    Process: Civ6_Exe [1478]
    Path: /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/Civ6_Exe
    Identifier: com.aspyr.civ6.steam
    Version: 1.0.1 (144268)
    Code Type: X86-64 (Native)
    Parent Process: ??? [1]
    Responsible: Civ6_Exe [1478]
    User ID: 501

    Date/Time: 2016-12-22 09:16:19.575 -0800
    OS Version: Mac OS X 10.12.2 (16C67)
    Report Version: 12
    Anonymous UUID: 062F5480-CB36-6839-006C-914ED2C6B55F

    Time Awake Since Boot: 1200 seconds

    System Integrity Protection: enabled

    Crashed Thread: 20 Game Core (Win 4)

    Exception Type: EXC_BAD_ACCESS (SIGSEGV)
    Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000130
    Exception Note: EXC_CORPSE_NOTIFY

    Termination Signal: Segmentation fault: 11
    Termination Reason: Namespace SIGNAL, Code 0xb
    Terminating Process: exc handler [0]

    VM Regions Near 0x130:
    -->
    __TEXT 0000000100000000-00000001012e9000 [ 18.9M] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/Civ6_Exe

    Thread 0:: MainThrd Dispatch queue: com.apple.main-thread
    0 libsystem_kernel.dylib 0x00007fffce6c6c86 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x00007fffce7b096a _pthread_cond_wait + 712
    2 libc++.1.dylib 0x00007fffcd136632 std::__1::condition_variable::__do_timed_wait(std::__1::unique_lock<:__1::mutex>&, std::__1::chrono::time_point<:__1::chrono::system_clock std::__1::chrono::duration long std::__1::ratio> > >) + 126
    3 Civ6_Exe 0x0000000100003293 std::__1::cv_status std::__1::condition_variable::wait_for >(std::__1::unique_lock<:__1::mutex>&, std::__1::chrono::duration > const&) + 195
    4 Civ6_Exe 0x0000000100002896 ASL::ASL_AppBase::ProcessEvents() + 96
    5 Civ6_Exe 0x0000000100002cb8 ASL::ASL_AppBase::Run(std::__1::vector<:__1::basic_string std::__1::char_traits>, std::__1::allocator >, std::__1::allocator<:__1::basic_string std::__1::char_traits>, std::__1::allocator > > >&&) + 210
    6 Civ6_Exe 0x00000001000060e6 main + 2710
    7 libdyld.dylib 0x00007fffce598255 start + 1

    Thread 1:: IOPollingHelperThread
    0 libsystem_kernel.dylib 0x00007fffce6c7e2a kevent + 10
    1 steamclient.dylib 0x0000000106945375 OSXHelpers::CIOPollingHelper::RealRun() + 127
    2 libtier0_s.dylib 0x00000001049847d3 CatchAndWriteContext_t::Invoke() + 111
    3 libtier0_s.dylib 0x000000010498416f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209
    4 libtier0_s.dylib 0x0000000104984240 CatchAndWriteMiniDumpExForVoidPtrFn + 78
    5 steamclient.dylib 0x00000001069452e7 OSXHelpers::CIOPollingHelper::Run() + 27
    6 libtier0_s.dylib 0x000000010498858d SteamThreadTools::CThread::ThreadExceptionWrapper(void*) + 15
    7 libtier0_s.dylib 0x00000001049847d3 CatchAndWriteContext_t::Invoke() + 111
    8 libtier0_s.dylib 0x000000010498416f CatchAndWriteMiniDump_Impl(CatchAndWriteContext_t&) + 209
    9 libtier0_s.dylib 0x0000000104984240 CatchAndWriteMiniDumpExForVoidPtrFn + 78
    10 libtier0_s.dylib 0x0000000104988503 SteamThreadTools::CThread::ThreadProc(void*) + 205
    11 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    12 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    13 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 2:: SDLTimer
    0 libsystem_kernel.dylib 0x00007fffce6c6c86 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x00007fffce7b096a _pthread_cond_wait + 712
    2 Civ6_Exe 0x00000001000bfdfe SDL_CondWaitTimeout + 158
    3 Civ6_Exe 0x00000001000c00d0 SDL_SemWaitTimeout + 80
    4 Civ6_Exe 0x00000001000c0b76 SDL_TimerThread + 86
    5 Civ6_Exe 0x00000001000c082c SDL_RunThread + 60
    6 Civ6_Exe 0x00000001000c02a9 RunThread + 9
    7 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    8 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    9 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 3:: WinMain (Win 2) Dispatch queue: OpenGLMT
    0 libsystem_kernel.dylib 0x00007fffce6bf38a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fffce6be7d7 mach_msg + 55
    2 com.apple.framework.IOKit 0x00007fffbb01af79 io_connect_method + 375
    3 com.apple.framework.IOKit 0x00007fffbafa0665 IOConnectCallMethod + 336
    4 com.apple.framework.IOKit 0x00007fffbafa082c IOConnectCallStructMethod + 56
    5 com.apple.IOAccelerator 0x00007fffc7cbeb2d IOAccelContextSubmitDataBuffersExt2 + 270
    6 libGPUSupportMercury.dylib 0x00007fffc6c4d436 gpusSubmitDataBuffers + 156
    7 com.apple.AMDRadeonX4000GLDriver 0x000000010b9a0873 0x10b930000 + 460915
    8 com.apple.AMDRadeonX4000GLDriver 0x000000010b9c5917 0x10b930000 + 612631
    9 GLEngine 0x000000010b235024 glTexSubImage2D_Exec + 1460
    10 GLEngine 0x000000010b2abd93 glTexSubImage2D_UnpackThread + 78
    11 GLEngine 0x000000010b322eb2 gleCmdProcessor + 77
    12 libdispatch.dylib 0x00007fffce5620b8 _dispatch_client_callout + 8
    13 libdispatch.dylib 0x00007fffce562cf2 _dispatch_barrier_sync_f_invoke + 83
    14 libdispatch.dylib 0x00007fffce56d60c _dispatch_barrier_sync_f_slow + 540
    15 GLEngine 0x000000010b2abd01 glTexSubImage2D_PackThread + 466
    16 libGL.dylib 0x00007fffbd4cd59e glTexSubImage2D + 77
    17 Civ6_Exe 0x000000010003024e ID3D11ShaderResourceView_Mac::ASLTexSubImage2D(unsigned int, int, int, int, int, int, unsigned int, unsigned int, void const*, int) const + 442
    18 Civ6_Exe 0x0000000100030b6f ID3D11ShaderResourceView_Mac::ASLUpdateSubresourceGPU(ID3D11Texture2D_Mac*, unsigned int, D3D11_BOX const*, void const*, unsigned int) + 779
    19 Civ6_Exe 0x000000010002ec1d ID3D11ShaderResourceView_Mac::ASLUpdateSubresource(ID3D11Texture2D_Mac*, unsigned int, D3D11_BOX const*) + 151
    20 Civ6_Exe 0x000000010002eb70 ID3D11Texture2D_Mac::ASLUnmap(unsigned int) + 68
    21 Civ6_Exe 0x0000000100015a8f ID3D11DeviceContext_Mac::Unmap(ID3D11Resource*, unsigned int) + 171
    22 Civ6_Exe 0x0000000100eb8b74 Graphics::Renderer::UnlockDynamicTexture(unsigned short) + 61
    23 Civ6_Exe 0x000000010090f12f DynLightSystem::Context::Update(unsigned int, RenderGlobals::FrameInfo const&) + 1379
    24 Civ6_Exe 0x0000000100b5d582 WorldView_Render(unsigned int, RenderGlobals::FrameInfo const&, RenderGlobals::WorldInfo const&, FullScreenEffects::BloomMipChain&) + 6163
    25 Civ6_Exe 0x0000000100a1bad9 GameViewState::Tick(GameStateTickArgs const&) + 693
    26 Civ6_Exe 0x00000001008f4e15 Civ6App::UpdateFrame(float, float) + 1149
    27 Civ6_Exe 0x00000001008f468c Civ6App::Tick(AppHost::TickInfo const*) + 382
    28 Civ6_Exe 0x00000001005e7c27 AppHost::RunApp(int, char**, AppHost::Application*) + 3824
    29 Civ6_Exe 0x00000001005e6d1c AppHost::RunApp(char*, AppHost::Application*) + 347
    30 Civ6_Exe 0x0000000100906d53 WinMain + 99
    31 Civ6_Exe 0x000000010009fecc ASL::(anonymous namespace)::WinMainThread(void*) + 41
    32 Civ6_Exe 0x00000001000a15cc ThreadHANDLE::ThreadProc(void*) + 176
    33 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    34 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    35 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 4:: com.apple.NSEventThread
    0 libsystem_kernel.dylib 0x00007fffce6bf38a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fffce6be7d7 mach_msg + 55
    2 com.apple.CoreFoundation 0x00007fffb9040c94 __CFRunLoopServiceMachPort + 212
    3 com.apple.CoreFoundation 0x00007fffb9040121 __CFRunLoopRun + 1361
    4 com.apple.CoreFoundation 0x00007fffb903f974 CFRunLoopRunSpecific + 420
    5 com.apple.AppKit 0x00007fffb6cbef92 _NSEventThread + 205
    6 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    7 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    8 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 5:: OSXThread::FiraxisLive Thread
    0 libsystem_kernel.dylib 0x00007fffce6c6c86 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x00007fffce7b096a _pthread_cond_wait + 712
    2 Civ6_Exe 0x000000010019bf39 Firaxis::Thread::StartRoutine(void*) + 409
    3 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    4 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    5 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 6:: My2K-ThreadCommand
    0 libsystem_kernel.dylib 0x00007fffce6c6fda __semwait_signal + 10
    1 libsystem_c.dylib 0x00007fffce64db72 nanosleep + 199
    2 libsystem_c.dylib 0x00007fffce64da66 usleep + 54
    3 Civ6_Exe 0x00000001001b2adb kando::ThreadCommand::onRun() + 937
    4 Civ6_Exe 0x0000000100242341 kando::StartThread(void*) + 77
    5 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    6 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    7 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 7:: My2K-TimerCommand
    0 libsystem_kernel.dylib 0x00007fffce6c6fda __semwait_signal + 10
    1 libsystem_c.dylib 0x00007fffce64db72 nanosleep + 199
    2 libsystem_c.dylib 0x00007fffce64da66 usleep + 54
    3 Civ6_Exe 0x00000001002b5d82 kando::TimerCommand::onRun() + 1270
    4 Civ6_Exe 0x0000000100242341 kando::StartThread(void*) + 77
    5 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    6 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    7 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 8:: OSXThread::FiraxisLive::my2K Thread
    0 libsystem_kernel.dylib 0x00007fffce6c6c86 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x00007fffce7b096a _pthread_cond_wait + 712
    2 Civ6_Exe 0x000000010019bf39 Firaxis::Thread::StartRoutine(void*) + 409
    3 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    4 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    5 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 9:: TBB (Win 3)
    0 libsystem_kernel.dylib 0x00007fffce6bf3c6 semaphore_wait_trap + 10
    1 libtbb.dylib 0x00000001047ea118 tbb::internal::rml::private_worker::run() + 104
    2 libtbb.dylib 0x00000001047ea0a9 tbb::internal::rml::private_worker::thread_routine(void*) + 9
    3 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    4 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    5 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 10:
    0 libsystem_kernel.dylib 0x00007fffce6bf3c6 semaphore_wait_trap + 10
    1 Civ6_Exe 0x00000001004495f3 CAkThreadedBankMgr::BankThreadFunc(void*) + 51
    2 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    3 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    4 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 11:
    0 libsystem_kernel.dylib 0x00007fffce6bf3c6 semaphore_wait_trap + 10
    1 Civ6_Exe 0x000000010044f4af CAkAudioThread::EventMgrThreadFunc(void*) + 63
    2 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    3 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    4 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 12:
    0 libsystem_kernel.dylib 0x00007fffce6bf3c6 semaphore_wait_trap + 10
    1 Civ6_Exe 0x000000010040eedb CAkOutputMgr::SuspendedThread(void*) + 59
    2 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    3 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    4 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 13:
    0 libsystem_kernel.dylib 0x00007fffce6c6c86 __psynch_cvwait + 10
    1 libsystem_pthread.dylib 0x00007fffce7b096a _pthread_cond_wait + 712
    2 Civ6_Exe 0x00000001004764cb AK::StreamMgr::CAkIOThread::IOSchedThread(void*) + 75
    3 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    4 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    5 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 14:: com.apple.audio.IOThread.client
    0 libsystem_kernel.dylib 0x00007fffce6bf38a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fffce6be7d7 mach_msg + 55
    2 com.apple.audio.CoreAudio 0x00007fffb8bc9f26 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 122
    3 com.apple.audio.CoreAudio 0x00007fffb8bc9e9c HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
    4 com.apple.audio.CoreAudio 0x00007fffb8bc6cee HALC_ProxyIOContext::IOWorkLoop() + 1198
    5 com.apple.audio.CoreAudio 0x00007fffb8bc6667 HALC_ProxyIOContext::IOThreadEntry(void*) + 131
    6 com.apple.audio.CoreAudio 0x00007fffb8bc638b HALB_IOThread::Entry(void*) + 75
    7 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    8 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    9 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 15:
    0 libsystem_kernel.dylib 0x00007fffce6bf3de semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x00007fffb9f4cd4b MPWaitOnSemaphore + 71
    2 libBink2Macx64.dylib 0x00000001047bb1d3 0x104793000 + 164307
    3 libBink2Macx64.dylib 0x00000001047942a6 0x104793000 + 4774
    4 libBink2Macx64.dylib 0x000000010479482b 0x104793000 + 6187
    5 libBink2Macx64.dylib 0x0000000104794776 0x104793000 + 6006
    6 libBink2Macx64.dylib 0x00000001047baa4c 0x104793000 + 162380
    7 libsystem_pthread.dylib 0x00007fffce7b304e _pthread_suspended_body + 176

    Thread 16:
    0 libsystem_kernel.dylib 0x00007fffce6bf3de semaphore_timedwait_trap + 10
    1 com.apple.CoreServices.CarbonCore 0x00007fffb9f4cd4b MPWaitOnSemaphore + 71
    2 libBink2Macx64.dylib 0x00000001047bb1d3 0x104793000 + 164307
    3 libBink2Macx64.dylib 0x00000001047942a6 0x104793000 + 4774
    4 libBink2Macx64.dylib 0x000000010479482b 0x104793000 + 6187
    5 libBink2Macx64.dylib 0x0000000104794776 0x104793000 + 6006
    6 libBink2Macx64.dylib 0x00000001047baa4c 0x104793000 + 162380
    7 libsystem_pthread.dylib 0x00007fffce7b304e _pthread_suspended_body + 176

    Thread 17:: com.apple.coreaudio.AQClient
    0 libsystem_kernel.dylib 0x00007fffce6bf38a mach_msg_trap + 10
    1 libsystem_kernel.dylib 0x00007fffce6be7d7 mach_msg + 55
    2 com.apple.CoreFoundation 0x00007fffb9040c94 __CFRunLoopServiceMachPort + 212
    3 com.apple.CoreFoundation 0x00007fffb9040121 __CFRunLoopRun + 1361
    4 com.apple.CoreFoundation 0x00007fffb903f974 CFRunLoopRunSpecific + 420
    5 com.apple.audio.toolbox.AudioToolbox 0x00007fffb7e407ad GenericRunLoopThread::Entry(void*) + 189
    6 com.apple.audio.toolbox.AudioToolbox 0x00007fffb7e4063f CAPThread::Entry(CAPThread*) + 85
    7 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    8 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    9 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 18:
    0 libsystem_kernel.dylib 0x00007fffce6c74e2 __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x00007fffce7af791 _pthread_wqthread + 1426
    2 libsystem_pthread.dylib 0x00007fffce7af1ed start_wqthread + 13

    Thread 19:
    0 libsystem_kernel.dylib 0x00007fffce6c74e2 __workq_kernreturn + 10
    1 libsystem_pthread.dylib 0x00007fffce7af791 _pthread_wqthread + 1426
    2 libsystem_pthread.dylib 0x00007fffce7af1ed start_wqthread + 13

    Thread 20 Crashed:: Game Core (Win 4)
    0 GameCore_Base.dll 0x0000000140eb2a79 GameCore::Unit::Placement::GetFriendlyUnitsOfTypeCount(GameCore::Formation::Instance const*, GameCore::Map::ComponentIDFixedVector const&, bool) + 27
    1 GameCore_Base.dll 0x0000000140ea0546 GameCore::Unit::Operations::RangeAttack::CanStart(GameCore::Unit::Instance const*, GameCore::Unit::Operations::Operation const&, GameCore::Map::Plot::Instance const*, bool, Data::TypedVariantMap*) + 234
    2 GameCore_Base.dll 0x0000000140e9b2c4 GameCore::Unit::Operations::Manager::CanStart(GameCore::Unit::Instance const*, GameCore::Unit::Operations::Operation const&, GameCore::Map::Plot::Instance const*, bool, Data::TypedVariantMap*) + 440
    3 GameCore_Base.dll 0x0000000140e9b64b GameCore::Unit::Operations::Manager::HoldCycling(GameCore::Unit::Instance const*) + 209
    4 GameCore_Base.dll 0x0000000140e7f580 GameCore::Unit::Instance::CanCyclePast() const + 94
    5 GameCore_Base.dll 0x0000000140e7f457 GameCore::Unit::Instance::IsReadyToSelect() const + 39
    6 GameCore_Base.dll 0x00000001408e1a43 GameCore::Cache::Unit::Instance::Fill(GameCore::Unit::Instance const*, GameCore::Unit::Reflection::Variants1*, bool) + 513
    7 GameCore_Base.dll 0x00000001408df28f GameCore::Cache::Unit::EventStream::Manager::Add(GameCore::Cache::Unit::EventStream::Command, GameCore::Unit::Instance const*, unsigned int, bool) + 95
    8 GameCore_Base.dll 0x00000001408df6f3 GameCore::Cache::Unit::EventStream::Manager::PublishUpdate(unsigned int, GameCore::Player::ComponentID const&) + 61
    9 GameCore_Base.dll 0x000000014084e840 GameCore::Cache::Dispatcher::Send(unsigned int, Data::TypedVariantMap const*) + 1362
    10 GameCore_Base.dll 0x0000000140e0af8b GameCore::Reporting::Event::Send(GameCore::Reporting::Event::Type, GameCore::Player::ComponentID const&) + 98
    11 GameCore_Base.dll 0x0000000140a76fa5 GameCore::Formation::Instance::RemoveUnit(unsigned int) + 659
    12 GameCore_Base.dll 0x0000000140a76c15 GameCore::Formation::Instance::AddUnit(unsigned int) + 141
    13 GameCore_Base.dll 0x0000000140e70318 GameCore::Unit::Commands::EnterFormation::Start(GameCore::Unit::Instance*, GameCore::Unit::Commands::Command const&) + 282
    14 GameCore_Base.dll 0x000000014083d428 GameCore::AI::BehaviorTree::MakeFormationNode::Execute(GameCore::AI::BehaviorTree::NodeData&, GameCore::AI::BehaviorTree::BehaviorTree&, GameCore::AI::BehaviorTree::Manager&, GameCore::Player::Instance&) + 822
    15 GameCore_Base.dll 0x0000000140818384 GameCore::AI::BehaviorTree::BehaviorTree::DoGameCoreActions(GameCore::AI::Control::ControlPriority) + 214
    16 GameCore_Base.dll 0x00000001408180ca GameCore::AI::BehaviorTree::BehaviorTree::Update(GameCore::AI::Control::ControlPriority) + 352
    17 GameCore_Base.dll 0x0000000140ce0a70 GameCore::AI::BehaviorTree::Manager::DoTurn(GameCore::AI::Control::ControlPriority) + 44
    18 GameCore_Base.dll 0x00000001408fb4fc std::__1::function::operator()(GameCore::DistrictTypes) const + 30
    19 GameCore_Base.dll 0x000000014097d490 GameCore::AI::Control::Manager::DoTurn() + 194
    20 GameCore_Base.dll 0x0000000140db5663 GameCore::Player::Processor::DoTurn(GameCore::Player::Instance&) + 21
    21 GameCore_Base.dll 0x0000000140db6506 GameCore::Player::Processor::Update(GameCore::Player::Instance&) + 34
    22 GameCore_Base.dll 0x0000000140ae7885 GameCore::Game::Processor::Update() + 379
    23 GameCore_Base.dll 0x0000000140abe3f7 GameCore::Game::Instance::Update() + 9
    24 GameCore_Base.dll 0x0000000140d009da GameCore::Messages::GameUpdate::Execute() const + 26
    25 GameCore_Base.dll 0x0000000140d016b1 GameCore::Messages::Manager::ReceiveMessage(int, Serialization::MemoryIStream&) + 743
    26 GameCore_Base.dll 0x0000000140d017fa GameCore::Messages::Manager::ProcessMessages() + 96
    27 Civ6_Exe 0x0000000100a10b74 GameCoreThread::Run(void*) + 146
    28 Civ6_Exe 0x0000000100f5dd65 Platform::WinThread::StartRoutine(Platform::WinThread*) + 117
    29 Civ6_Exe 0x00000001000a15cc ThreadHANDLE::ThreadProc(void*) + 176
    30 libsystem_pthread.dylib 0x00007fffce7afaab _pthread_body + 180
    31 libsystem_pthread.dylib 0x00007fffce7af9f7 _pthread_start + 286
    32 libsystem_pthread.dylib 0x00007fffce7af1fd thread_start + 13

    Thread 20 crashed with X86 Thread State (64-bit):
    rax: 0x00000002191fde80 rbx: 0x000000021934eb90 rcx: 0x0000000000000758 rdx: 0x0000000000000000
    rdi: 0x0000000000000000 rsi: 0x00000002191fde80 rbp: 0x00007000105e5700 rsp: 0x00007000105e56c0
    r8: 0x0000000000000000 r9: 0x0000000000000f50 r10: 0xffffffffffffffff r11: 0x0000000000012068
    r12: 0x0000000000000000 r13: 0x0000000000000000 r14: 0x0000000000000000 r15: 0x00007000105e5b48
    rip: 0x0000000140eb2a79 rfl: 0x0000000000010206 cr2: 0x000000010420e000

    Logical CPU: 0
    Error Code: 0x0100001f
    Trap Number: 133

    Binary Images:
    0x100000000 - 0x1012e8fdf +Civ6_Exe (0) <0AA265D2-14C6-3632-B058-2457B955A66C> /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/Civ6_Exe
    0x1046e3000 - 0x104703fff +gameoverlayrenderer.dylib (1) /Users/USER/Library/Application Support/Steam/*/gameoverlayrenderer.dylib
    0x104715000 - 0x104715fff +steamloader.dylib (0) /Users/USER/Library/Application Support/Steam/*/steamloader.dylib
    0x104718000 - 0x10471aff7 com.apple.ForceFeedback (1.0.6 - 1.0.6) <61C10E23-C37F-3023-9A57-585C34784AA4> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
    0x104720000 - 0x104721fff +libASL_Interpose.dylib (0) <2C8DD2FA-A46D-365F-8A52-4A99B6839955> /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/libASL_Interpose.dylib
    0x104727000 - 0x104744fff +libsteam_api.dylib (1) <8B1AAEE8-47A6-3432-BE98-0F8503D6C5ED> /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/libsteam_api.dylib
    0x104793000 - 0x1047d7fc7 +libBink2Macx64.dylib (0) <85D8E277-E706-3748-A1DE-137EBFC67DDC> /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/libBink2Macx64.dylib
    0x1047e1000 - 0x1047f9ff7 +libtbb.dylib (0) /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/libtbb.dylib
    0x10481f000 - 0x10486ffff libstdc++.6.dylib (104.1) <91F66BFD-F927-301F-B8F3-578A5CEA78F4> /usr/lib/libstdc++.6.dylib
    0x10497d000 - 0x104996ff7 +libtier0_s.dylib (1) /Users/USER/Library/Application Support/Steam/*/libtier0_s.dylib
    0x1049ad000 - 0x1049bffff +libaudio.dylib (1) <7090F6F8-C50D-344B-89DE-B7F3EB920103> /Users/USER/Library/Application Support/Steam/*/libaudio.dylib
    0x1049d3000 - 0x1049e6ff7 +crashhandler.dylib (1) /Users/USER/Library/Application Support/Steam/*/crashhandler.dylib
    0x104f11000 - 0x104f3fff7 +libvstdlib_s.dylib (1) <727FEFEC-8E44-3398-97DD-D00444D33D7B> /Users/USER/Library/Application Support/Steam/*/libvstdlib_s.dylib
    0x104f6a000 - 0x104f72ff7 +com.googlecode.google-breakpad (1.0) <8547EFEF-CB74-337A-8866-5C49F7840166> /Users/USER/Library/Application Support/Steam/*/Breakpad.framework/Versions/A/Breakpad
    0x104f7f000 - 0x104f8dff7 +breakpadUtilities.dylib (1) <7AB33203-2599-353C-BA99-3A0D35B31F53> /Users/USER/Library/Application Support/Steam/*/Breakpad.framework/Versions/A/Resources/breakpadUtilities.dylib
    0x106000000 - 0x106f18ff7 +steamclient.dylib (1) <1FF1AD9E-A62A-3F29-8B00-12E59B273C57> /Users/USER/Library/Application Support/Steam/*/steamclient.dylib
    0x10b1e5000 - 0x10b1f2fff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
    0x10b21a000 - 0x10b3c0fff GLEngine (13.0.10) /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
    0x10b930000 - 0x10b9f4ffb com.apple.AMDRadeonX4000GLDriver (1.48.16 - 1.4.8) <07F6E91A-538C-3BE4-B2BE-339954DA1759> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/AMDRadeonX4000GLDriver
    0x10ba0e000 - 0x10ba38ffb GLRendererFloat (13.0.10) <91FFF901-0388-3FF0-B89B-9A0D2E992F13> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
    0x10bc99000 - 0x10bca5ffb +libtbbmalloc.dylib (0) <075ACBD7-BAD0-39F6-8381-AC5E66F76AA9> /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/libtbbmalloc.dylib
    0x10bcf3000 - 0x10bd0affb libCGInterfaces.dylib (331.5) <518D3064-6E1E-3DF6-881B-57867DFE9B1E> /System/Library/Frameworks/Accelerate.framework/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
    0x10d8d4000 - 0x10da4affb libGLProgrammability.dylib (13.0.10) <96C3D0DF-73EB-3CEF-9527-03FA8C403546> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x10ec3b000 - 0x10ec78267 dyld (421.2) <947FC440-80F9-32F7-A773-6FC418FE1AB7> /usr/lib/dyld
    0x10ecc6000 - 0x10f1c1ff3 ATIRadeonX4000SCLib.dylib (1.48.16) <7349E72D-12F1-334A-B4F1-3BB406987DBD> /System/Library/Extensions/AMDRadeonX4000GLDriver.bundle/Contents/MacOS/ATIRadeonX4000SCLib.dylib
    0x13ed3b000 - 0x13ed3ffff com.apple.audio.AppleHDAHALPlugIn (278.56 - 278.56) /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
    0x140800000 - 0x1410bcfff +GameCore_Base.dll (0) /Users/USER/Library/Application Support/Steam/*/Civ6.app/Contents/MacOS/GameCore_Base.dll
    0x144aa4000 - 0x144c0efff com.apple.audio.units.Components (1.14 - 1.14) <12D3C1ED-30A2-3270-B1B7-E5E64E245959> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
    0x7fffb3ff1000 - 0x7fffb411dff7 com.apple.AMDMTLBronzeDriver (1.48.16 - 1.4.8) <93E2B635-21E1-3218-8AD0-FADF097F57F3> /System/Library/Extensions/AMDMTLBronzeDriver.bundle/Contents/MacOS/AMDMTLBronzeDriver
    0x7fffb5b4d000 - 0x7fffb5b4dfff com.apple.Accelerate (1.11 - Accelerate 1.11) /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x7fffb5b66000 - 0x7fffb607ffeb com.apple.vImage (8.1 - ???) <6408805B-67E9-3874-8D32-0BB814CE5CDA> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
    0x7fffb6080000 - 0x7fffb61f0ff3 libBLAS.dylib (1185) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
    0x7fffb61f1000 - 0x7fffb6205ffb libBNNS.dylib (14) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBNNS.dylib
    0x7fffb6206000 - 0x7fffb65fcfef libLAPACK.dylib (1185) <2E8201CB-9A41-3D65-853E-841917FCE77B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
    0x7fffb65fd000 - 0x7fffb6613fff libLinearAlgebra.dylib (1185) <8CC29DE1-A231-3D5E-B5F1-DCC309036FE0> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib
    0x7fffb6614000 - 0x7fffb661afff libQuadrature.dylib (3) <120F6228-A3D4-3184-89D7-785ADC2AC715> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libQuadrature.dylib
    0x7fffb661b000 - 0x7fffb662fff7 libSparseBLAS.dylib (1185) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libSparseBLAS.dylib
    0x7fffb6630000 - 0x7fffb67b7fe7 libvDSP.dylib (600) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
    0x7fffb67b8000 - 0x7fffb686affb libvMisc.dylib (600) <70D4B548-47EE-3C6B-A93B-3EA6B60701E0> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
    0x7fffb686b000 - 0x7fffb686bfff com.apple.Accelerate.vecLib (3.11 - vecLib 3.11) /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
    0x7fffb6b2b000 - 0x7fffb78fcff7 com.apple.AppKit (6.9 - 1504.76) /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
    0x7fffb790e000 - 0x7fffb790efff com.apple.ApplicationServices (48 - 48) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
    0x7fffb790f000 - 0x7fffb797dff7 com.apple.ApplicationServices.ATS (377 - 422.2) <3680281F-DB99-3CA2-9C76-CABFC8DBC980> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
    0x7fffb7a17000 - 0x7fffb7b46fff libFontParser.dylib (194.6) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
    0x7fffb7b47000 - 0x7fffb7b91fff libFontRegistry.dylib (196.3) <855AF921-EAE0-3D07-B161-5EF09806B643> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
    0x7fffb7bee000 - 0x7fffb7c21ff7 libTrueTypeScaler.dylib (194.6) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
    0x7fffb7c8d000 - 0x7fffb7d37ff7 com.apple.ColorSync (4.12.0 - 502.1) <5F244DE3-A6E8-335F-AE3B-25F0E407DD62> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
    0x7fffb7d38000 - 0x7fffb7d88ff7 com.apple.HIServices (1.22 - 591) <34C950CC-1084-354A-BCE6-9396EDB29DF8> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
    0x7fffb7d89000 - 0x7fffb7d98ff3 com.apple.LangAnalysis (1.7.0 - 1.7.0) <47D1A017-91A4-37F3-93E0-3923CD6ED2DE> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
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    0x7fffce65b000 - 0x7fffce65effb libsystem_configurati

  • Avatar
    Sean

    I was having the crashing issue on Civ VI for Mac after updating the game recently to v1.0.1. I also updated to Sierra. I was able to solve it by deleting the entire ~/Library/Application Support/Steam folder and redownloaded Civ VI from the Steam store. This will delete all your local copies of Steam games so be warned and be careful.

    MacBook Pro (Retina, Mid 2012) 15"
    Model: MacBookPro10,1
    Processor: 2.3 GHz Intel Core i7 (4 cores)
    Memory: 16 GB 1600 MHz DDR3
    Graphics: NVIDIA GeForce GT 650M 1024 MB
    Storage: APPLE SSD 256 GB
    OS X El Capitan 10.12.2

  • Avatar
    jurgen

    any chance that you will extend support for more hardware? RIght now it is very limited. I want to be able to play on the 'NVIDIA GeForce GT 750M 2048 MB
    Intel Iris Pro 1536 MB' video card, every other criteria matches!

  • Avatar
    scott

    You really release the version? because i still can't download the newcivilization (Poland)
    it would be nice to enjoy the game and his contents i paid for

  • Avatar